A beautiful set of colors expertly curated and optimized for “tv friendliness” and feature animation.
These colors allow you to paint your work in Flash in a way that not only do they not bleed on screens but also require no color correction to make the production “tv friendly”. The color pallate itself is based on harmonies produced with assistance from the Toon Titan (proper) software, and over 15 years of research in cartoon color as use in animation from early 70′ all the way up modern times. The have also been mixed and calculated beautiful combinations without bleeding or “pixel burn”.
I’ve used this tool privately for years as a “trade secret tool” and am now making it available to the public for other who may find it as useful as I have.
(Pixel burn is when you try to color correct a color but the pixels are either to bright or too dark that they won’t allow for the color to be further adjusted. It’s burned.)
This is pallete 3 of 3 in the series.
The color palletes are built for For Adobe Flash/Animate. They may work on other tools that support the CLR format. But compatibility or support on other tools is not guaranteed.
When Reallusion released CTA2, they open the doors to a whole new way to animate 2d character. By rigging up your 2d artwork in a certain way you can effective create “2d models” that can be manipulated and animated using a full on 3d skeletal system.
The problem, however, is that the procedure is quite cumbersome and time consuming. So this is where Puppet Producer comes in. Puppet producer takes all the monotonous technical aspect of properly naming and configuring your characters pivot points and turns it into an easy to follow visual process that does not require the use of templates or manual naming.
You simply select the part of your character that you want to configure, click the appropriate part in the Puppet Producer panel, and the plugin will “automagically” perform all the proper configurations to it, including the creation of the sprite symbol if required, naming it using the proper angle and body part name, and it will even ad the proper pivot point for the part that will be required for the skeletal system to work.
This enables you to focus on the creative aspect of creating your own custom multidimensional characters, and the actual rigging process is virtually reduced to a few extra minutes of visual clicking and maybe some minor pivot point adjustments. Any amount of the time it really takes you to create a character is really based on how long it takes you to actually draw the stuff, you know, the creative part.
Flash CS3 or above through latest version of Adobe Animate.
Windows or Mac operating system that supports Flash cs3 or above.
This pack of 30 hair presets are made quickly and effortlessly color your render style compatible character.
Built using ToonTitans standardized color mapping system, these stylizers will work best with Toon Titan render style characters and props. They are also compatible with Reallusions classic g2 characters.
Note: Even though the stylizers map 4 different colors, the character that you apply them on may not use all four colors. For example, most of Billy’s hair styles only use the base color and the outline color, while others such as the upcoming anime characters will make full use of all four color shades.
If you are creating Toon Titan compatible characters and wish to make your characters hair color fully compatible with these stylizers, the color mapping to use when mapping our your vector groups is as follows:
This is pallete 1 of 3 in the series.