A beautiful set of colors expertly curated and optimized for “tv friendliness” and feature animation.
These colors allow you to paint your work in Flash in a way that not only do they not bleed on screens but also require no color correction to make the production “tv friendly”. The color pallate itself is based on harmonies produced with assistance from the Toon Titan (proper) software, and over 15 years of research in cartoon color as use in animation from early 70′ all the way up modern times. The have also been mixed and calculated beautiful combinations without bleeding or “pixel burn”.
I’ve used this tool privately for years as a “trade secret tool” and am now making it available to the public for other who may find it as useful as I have.
(Pixel burn is when you try to color correct a color but the pixels are either to bright or too dark that they won’t allow for the color to be further adjusted. It’s burned.)
This is pallete 2 of 3 in the series.
The color palletes are built for For Adobe Flash/Animate. They may work on other tools that support the CLR format. But compatibility or support on other tools is not guaranteed.
This is pallete 3 of 3 in the series.
This pack of 15 eye color presets are made so that you can quickly and effortlessly color change your characters eye color without damaging the other colors in the character. Works best with Toon Titan characters and characters that have been color mapped using the Toon Titan color standard.
Just select the color that best matches your desired look. drop it onto the stage and use the “Apply Render Style” button to instantly change your characters eyes to that predefined color scheme. If you need to further tweak your characters eye color just modify the stylizers color using the adjustment sliders, and then reapply.
Find your CrazyTalk Animators Template folder. Install to:
YOURDRIVE:\PATH\TO…\Reallusion\Template\CrazyTalk Animator 3 Template\Props\Toon Titan\color\eyes
If folders don’t exist then go ahead and create them.
You will then be able to access them from within CTA via the Content Manager, at:
Toon Titan > Color > Eyes
When Reallusion released CTA2, they open the doors to a whole new way to animate 2d character. By rigging up your 2d artwork in a certain way you can effective create “2d models” that can be manipulated and animated using a full on 3d skeletal system.
The problem, however, is that the procedure is quite cumbersome and time consuming. So this is where Puppet Producer comes in. Puppet producer takes all the monotonous technical aspect of properly naming and configuring your characters pivot points and turns it into an easy to follow visual process that does not require the use of templates or manual naming.
You simply select the part of your character that you want to configure, click the appropriate part in the Puppet Producer panel, and the plugin will “automagically” perform all the proper configurations to it, including the creation of the sprite symbol if required, naming it using the proper angle and body part name, and it will even ad the proper pivot point for the part that will be required for the skeletal system to work.
This enables you to focus on the creative aspect of creating your own custom multidimensional characters, and the actual rigging process is virtually reduced to a few extra minutes of visual clicking and maybe some minor pivot point adjustments. Any amount of the time it really takes you to create a character is really based on how long it takes you to actually draw the stuff, you know, the creative part.
Flash CS3 or above through latest version of Adobe Animate.
Windows or Mac operating system that supports Flash cs3 or above.