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G2 Character Mouth Chart

There are a total of 30 mouth shapes per angle of a G2 character. Since there are 10 angles per template, this means that a truly complete actor will contain a total of 300.

However, because some of the angles can be direct mirrors of other angles, such as in the case of angle 45 and 315, you only really have to draw the sprites for the one angle. This of course, implies that the character is symmetrical on both sides of the face. For character with an asymmetrical face, you provably will have no choice but to draw the individual sprites for both angles.

Mouth Actions

Each mouth is drawn on its own frame, nested within a single movie clip symbol that has a unique instance name based on the angle. There are 30 mouths, so there is 30 frames. Each mouth shape is also converted into it’s own movie clip symbol that also has its own instance name. Please refer to the CrazyTalk Animator white paper for a full reference to the instance names to use, or use Puppet Producer for automatic one click configuration.

Frame Number Instance Name
1 Normal
2 Droop_Lower_Lip
3 Raise_Lip_Edges
4 Raise_Right_Lip_Edge
5 Raise_Left_Lip_Edge
6 Stretch_Lip_Edge
7 Droop_Lip_Edge
8 Droop_Right_Lip_Edges
9 Droop_Left_Lip_Edges
10 Raise_chin
11 Flat_Lip
12 Stretch_Lip
13 Funnel_Lip
14 Sip_Lip
15 Raise_Sip_Lip
16 Droop_Sip_Lip
17 Bite_Lip
18 Open_Mouth
19 Move_Jaw_Right
20 Move_Jaw_Left
21 Turn_Jaw_Down
22 Normal
23 Ah_I
24 Oh
25 EE
26 U
27 WOO
28 FV
29 LNDTh
30 CDSKZ

Billy 2.0 Mouth Chart

 

Kevin Mouth Chart