Base Models and Formula

A base model, simply put, is a model of a character or object that is used as the foundation for other variations of that same frame framework. Once a base model is created, the source file for that same character, for example, can be further modified to create completely new characters, variations, or additional clothing and other wearable items. The benefit of this is that all derivative items will be fully compatible, both from a technical standpoint (joint regions, body size, structure) as well as from an artistic standpoint (formula).

G2 Character Mouth Chart

There are a total of 30 mouth shapes per angle of a G2 character. Since there are 10 angles per template, this means that a truly complete actor will contain a total of 300.

However, because some of the angles can be direct mirrors of other angles, such as in the case of angle 45 and 315, you only really have to draw the sprites for the one angle. This of course, implies that the character is symmetrical on both sides of the face. For character with an asymmetrical face, you provably will have no choice but to draw the individual sprites for both angles.

The AutoMirror Feature in Puppet Producer

This video demonstrates how to dramatically increase your speed and productivity when creating custom G2 characters in Flash, for use with CrazyTalk Animator.

This feature dramatically improves your speed and productivity by only requiring you to technically only focus on 4 primary angles. Three of the remaining angles can be easily mirrored with at a 1:1 ratio, while the other three angles can be done with a combination of AutoMirror with a a bit of additional manual tweaks.

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Adding custom colors directly into Toon Titan

Because Toon Titan is a plugin for Flash (Adobe Animate), I really didn’t feel it was necessary to reinvent the wheel and have it do things that Flash itself is perfectly capable of all on it’s own. The program is designed to work in harmony with the host application and almost all functions contained in it are functions that either work in conjunction with or as a supplement to Flash’s shortcomings. So you will very rarely see things in Toon Titan that you could just do in Flash itself.

Two ways to get a custom color directly into Toon Titan.

Method 1:

Use Flash’s standard color mixing tools to add your own custom color into the Fill color chip.



Once you have done that, just press the import from fill button on the upper left hand corner of the Toon Titan panel. As soon as you do that you will notice that not only did Toon Titan import the color, but it also generated the complete color style based on that color and updated your color chips in the Flash tool panel.


Method 2:

Use the Style manager system to manually input your desired base color. Since your not just creating a single color but a complete style, here you have the option to Give that color a name based on the Character and Object it is to be used on, as well as specifying the intensity differential for your outline, shade, and highlight.

clr003Hit save, and load it into Toon Titan any time. The Style Manager will allow you to store all your favorite and commonly used color styles for future use.


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