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When Reallusion released CTA2, they open the doors to a whole new way to animate 2d character. By rigging up your 2d artwork in a certain way you can effective create “2d models” that can be manipulated and animated using a full on 3d skeletal system.
The problem, however, is that the procedure is quite cumbersome and time consuming. So this is where Puppet Producer comes in. Puppet producer takes all the monotonous technical aspect of properly naming and configuring your characters pivot points and turns it into an easy to follow visual process that does not require the use of templates or manual naming.
You simply select the part of your character that you want to configure, click the appropriate part in the Puppet Producer panel, and the plugin will “automagically” perform all the proper configurations to it, including the creation of the sprite symbol if required, naming it using the proper angle and body part name, and it will even ad the proper pivot point for the part that will be required for the skeletal system to work.
This enables you to focus on the creative aspect of creating your own custom multidimensional characters, and the actual rigging process is virtually reduced to a few extra minutes of visual clicking and maybe some minor pivot point adjustments. Any amount of the time it really takes you to create a character is really based on how long it takes you to actually draw the stuff, you know, the creative part.
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